dice 33

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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the cave
lets jump

you her the taping of the rain outside the cave. the light from your fire illuminates a small sculler pattern on the rock ceiling and the dirt floor below. a small rodent scuddles across the floor. u decide it the morning you will adventurer farther into the cave but first you must gather your things and put them in a safe place before you sleep the almost pathetic half-ling Dinmore who has acoponyed you on your jouny who soul perilous is to carry the coleted treasurers. he has already culed up in a small ball and was snoring to the point whair small bits of snot would spray out of his noise at each exhale. when suddenleey a belowing growl come echoing from the oping of the cave stands many lardg wolf like dogs standing in a pack one leaps forwards the others bond towds you must run or stand and fight or risk the chanc of injury. after you dicide that you need to make your way farther down the cave hoping it comes out on the other end of the long stretching mounten range. the cave comes to a wide opining looking over the land thair is a sea west of you the sheer cliffs rite below you end at a small pond looking shallow you can climb down but if you fall you cold hit the jagged rocks derectly below but if you jump you can clear the rocks but the water seems shallow. dinmoer does not want to jump but he has your gear. u swim to the sandy shor lying on you back panting.

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